If you want to set a flag to yes, put =1 and for no =0 NPC Player/World Interactions Flags grabtop= Can Mario pick it up and carry it? grabside= Can Mario grab this from the side and carry it? jumphurt= Will Mario get bounce if he jumps on the top of this NPC? playerblock= Will the player treat this NPC like a block? playerblocktop= Can the player stand on this NPC? npcblock= Will other NPCs treat this NPC as a block? npcblocktop= Will other NPCs walk on this NPC's head? noblockcollision= Passes through blocks. The following flags can be placed in the. Now in the level in question, the goomba will no longer be able to be stomped. playerblock=1 jumphurt=0 and then save the file. txt file npc-1 Open that file and then place the following text in it. For example: If you wish to make a goomba not able to be stomped, you would do the following. In the folder for the level you wish to use a custom NPC in, you will create a file with notepad (a program that comes with your computer) that is named the same exact as the graphic file of the NPC you wish to alter. All custom NPCs are set just like custom graphics and are done manually by the user creating a file in the game folders. It is not part of the actual programs user interface. fallingsnow Guide also featured in the SMBX Editor Help File -By Redigit and Blue While the feature is implemented in SMBx. It is also featured in the SMBX Editor Help File. This is from a forum thread at SMBX forums relating to custom NPCs.
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